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[MISSION LOG // ID: TV_2026]

[STATUS: SYNCED]

Metro Awakening

A new story-driven adventure built exclusively for VR that blends atmospheric exploration, stealth, and combat in the most immersive Metro experience yet. My responsibilities included complex system, feature, and tooling design for mechanics like: // All locomotion systems - Stick movement, teleportation, crouching, vaulting // The railcars system - Traveling on a track, not falling off, (un)boarding // Out of bounds system - When the player tries to put the VR headset in a wall or outside allowed navigation meshes // The inventory system - A combination of interactable body and backpack slots that designers could easily tweak the initial and allowed content for using data assets // Utility items - All design and interaction for items like the flashlight, lighter, universal charger. Including the world objects they interact with // Checkpoint system - For saving and restoring player state // Tutorial system - Allowing designers to easily set up data assets for each tutorial step and place these anywhere in the world or attach them to the player // All game UI - Including interactions, tutorial, main menu, pause menu, game startup flow, and more
Role
Principal Technical Designer
Engine
Unreal
Project type
VR-exclusive survival horror first-person shooter
Release Date
November 2024

// ACCESS_READY: MISSION_DATA_STREAM_END

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