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[MISSION LOG // ID: TV_2026]
[STATUS: SYNCED]
Halo: Spartan Strike
Set during the events of Halo 2 and post-Halo 4, where players, as a Spartan-IV in an UNSC simulation, fight Covenant and Promethean forces. It features 30 missions across urban and jungle environments, featuring improved gameplay, vehicles, and no microtransactions.
My responsibilities included:
// Designing and prototyping the twin stick controls, both on-foot and for vehicles
// Designing and prototyping the basic weapon firing interactions
// Designing and prototyping the interactions for entering and exiting vehicles and turrets
Role
Game Designer
Engine
Blue engine (proprietary in-house)
Project type
Mobile isometric twin-stick action shooter
Release Date
April 2015

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Halo: Spartan Strike
// ACCESS_READY: MISSION_DATA_STREAM_END
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