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[MISSION LOG // ID: TV_2026]
[STATUS: SYNCED]
Base Busters
Base Busters is an action game in which players fight each other's bases using tanks in order to collect steel and find new vehicles. The game takes place in an alternate history where World War II never ended and the world reverted to a chaos where individual warlords fight each other for resources.
My responsibilities for this project covered both core game mechanics and progression/economy:
// Tank targeting system - Design and implementation of the targeting system of the driving tanks
// Tank ability system - Design and implementation of the player interaction for using tank abilities
// Base building system - Design and implementation of the grid-based base building and upgrading
// Progression and economy - Design and implementation of the tank unlocking and steel (soft currency) sources and sinks
// Tutorial mission - Design and implementation for the tutorial (FTUE)
// UXR data analysis - Using Nexon their analytics system to distill problem areas in the tutorial, progression, and economy and make tweaks. Tutorial retention upped from 60 to 90% doing this
Role
Game Designer
Engine
Unity
Project type
Mobile free-to-play action and card collection game
Release Date
September 2014

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Base Busters
// ACCESS_READY: MISSION_DATA_STREAM_END
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